The dissertation I wrote at university was about Mario and Sonic the Hedgehog. It was an examination of how the two series approached narrative aspects (mostly their handling of the characters and the worlds they inhabit, with less focus on strictly the plots of the games). There were a fair few ideas in it, but it mostly boils down to how the Mario series focuses on a simple and consistent story foundation with a more abstract, flexible world, while the Sonic series has a world mired in vague attempts at consistent continuity with stories and environments that try too hard to emulate movies. If you think it might interest you, you can download the Word document here.
This isn't an extension to the essay that draws from developments that have happened since then (like the fact that people haven't hated the last couple of Sonic games), rather it's just an orphaned observation that I noticed at one point during writing but couldn't think of any relevant conclusions to draw from or find a good place for. As such, you don't need to read the original dissertation to get this.
That is, that there's an interesting trend in the box-art of the two series: in general, Sonic is more often depicted looking directly at the camera; Mario is often looking past the camera or into the scene.
Given the way Sonic and Sega's consoles were initially marketed, as been cooler and having more "attitude" than those boring old Nintendon't loser consoles for sad people with no friends, it somehow makes sense that he'd end up with a gaze that addresses and challenges the viewer a bit more.
It's not a profound insight, but I think it's interesting to notice these subtle things that probably only happened for subliminal reasons. I doubt somebody at Sega went "Sonic's meant to be cool, so he should be looking at the viewer as if to tell them how cool he is". It probably just came about naturally.
(It's fun to think about the exceptions too. The Mario Party series, for example, has Mario looking at the camera on almost every cover. Although stupid blogger shrunk the image so you can't see. Take my word for it.)
This isn't the post I wanted to make today, but the next, like, three that I can think of that I actually want to write all involve music, and sadly I left the cord for my good headphones at Cartoon Network on my last day on a recent job, and my crap headphones decided they were going to be REALLY crap, and the right ear died, and I can't bear to try to listen to music even for a little bit that way. So until I get my replacement cable in the post you get this discarded scrap of an essay from 4 years ago.
I just "updated" my website. "Updated" in quotation marks because really it's just an under-construction placeholder until I have the content, knowledge, and time to actually put together a fully fleshed-out page, and I wanted to at least get rid of the embarrassingly amateurish rubbish I had there before. It has my new showreel on it, so if you haven't seen it yet please check it out!
Unrelatedly: I recently got linked to a very nice bit of writing on why Super Metroid is an amazingly well-designed game. This is the sort of analysis I aim for with this blog. I've seen interesting stuff on Gama Sutra before, I should really get into the habit of following it more.
Showing posts with label showreel. Show all posts
Showing posts with label showreel. Show all posts
Thursday, 23 February 2012
Sunday, 26 April 2009
I'm not very good at this "blogging" thing, am I?
So what have I been doing for the past month?
I had a bit of work with my good mates at Treat Studios but other than that I've found that the age of "getting work for no effort" has passed and I must actually go looking, thus I have been putting my showreel together. I've now got 10 delicious DVDs which I will be passing out to London studios on Monday, hopefully (if I can get my act together and do covering letters for all of them today). My efforts were hampered a little by my long-suffering laptop finally dying, but I've at least got a spare computer so I'm not completely sunk.
I also haven't done any construction studies for the past few weeks as, if I'm honest, after the ones I posted last I actually started getting worse, and got so depressed I gave up. I finally started doing more again today, but sadly can't post any for now as I can't get this computer to work with my scanner (but it'll print fine, oddly).
In other news: I saw The Boat That Rocked (it was okay); watched the first disc of the Looney Tunes Golden Collection (there seem to be an awful lot of okay-but-not-amazing Friz Freling cartoons on that one); watched Lolita (Stanley Kubrick version, was awesome, very funny in a dark way); read all of Death Note (incredibly awesome, can't decide if I should bother with the anime, though); and have been watching Hidamari Sketch (maybe not the sort of thing I should admit to, but there's so many lovely games played with colour, graphic design, and editing that I might actually make a post about it, if I can summon up the courage to speak publicly about a moe high-school slice-of-life anime series).
Don't know if I'll have anything to report until after my trip to the Czech Republic on the 7th. Czech is a really goddamn difficult language, by the way.
Also check this out.
I had a bit of work with my good mates at Treat Studios but other than that I've found that the age of "getting work for no effort" has passed and I must actually go looking, thus I have been putting my showreel together. I've now got 10 delicious DVDs which I will be passing out to London studios on Monday, hopefully (if I can get my act together and do covering letters for all of them today). My efforts were hampered a little by my long-suffering laptop finally dying, but I've at least got a spare computer so I'm not completely sunk.
I also haven't done any construction studies for the past few weeks as, if I'm honest, after the ones I posted last I actually started getting worse, and got so depressed I gave up. I finally started doing more again today, but sadly can't post any for now as I can't get this computer to work with my scanner (but it'll print fine, oddly).
In other news: I saw The Boat That Rocked (it was okay); watched the first disc of the Looney Tunes Golden Collection (there seem to be an awful lot of okay-but-not-amazing Friz Freling cartoons on that one); watched Lolita (Stanley Kubrick version, was awesome, very funny in a dark way); read all of Death Note (incredibly awesome, can't decide if I should bother with the anime, though); and have been watching Hidamari Sketch (maybe not the sort of thing I should admit to, but there's so many lovely games played with colour, graphic design, and editing that I might actually make a post about it, if I can summon up the courage to speak publicly about a moe high-school slice-of-life anime series).
Don't know if I'll have anything to report until after my trip to the Czech Republic on the 7th. Czech is a really goddamn difficult language, by the way.
Also check this out.
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